At Slush 2024, Supercell CEO Ilkka Paananen spoke with Harvard Business School professor Jeffrey Rayport in a fireside chat entitled 'Game On: Getting Uncomfortable to Reignite Growth at Supercell'.
PocketGamer.biz head of content Craig Chapple, deputy editor Paige Cook and News Editor Aaron Astle discuss the latest mobile games industry news from the past week. To make sure you get the latest ...
While the deals and the stats of the gaming world are important, nothing would happen without the research, funding and, of course, development that goes into making a great game. So here’s a ...
Dream Games has officially launched Royal Kingdom, its first spin-off to the multi-billion hit match-3 mobile game Royal Match. Today's global release has arrived after 19 months in soft launch and ...
Supercell CEO Ilkka Paananen says he was worried about the developer's lack of growth before a company all-hands last year focused on making changes to its famed culture. Speaking during a fireside ...
Dream Games’ Royal Match spinoff Royal Kingdom generated $450k in gross revenue ($315k net) during its first four days following a global launch on November 21st, according to AppMagic estimates. The ...
European games developer and publisher My.Games has launched a new mobile publishing division named MGVC Publishing. The new branch will have an annual marketing budget of over $100 million scale ...
AppLovin-owned mobile app measurement and marketing firm Adjust has appointed former chairman Andrey Kazakov as its new CEO. He replaces Simon Dussart in the top role, though no mention of the former ...
To help get you primed and ready for another week in mobile gaming, we’ve curated the biggest stories you need to know from the last seven days. AppLovin subsidiary Adjust has laid off at least 120 ...
The LEGO Group and UNICEF’s years-long child wellbeing partnership continues with the release of new guidelines for games developers. Aiming to promote and advise on children’s "wellbeing outcomes", ...
Pokémon Trading Card Game Pocket has thunderbolted past $100 million in gross revenue in less than three weeks since global launch, continuing to hit new highs in daily earnings. The collectable card ...